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In addition, you can have up to 9 characters in your part: 3 groups of 3 people, with one in the front guard and the other 6 as supports and these are really needed for debuffing enemies from their boosted attacks. They're not as mystifying as in EO3 or anything but when you get certain skills going, you might notice the true potential.
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It wouldn't be fun to waste half an hour on each of them now, would it? Another thing worth noting is that the classes aren't.exactly well defined in terms of roles: the god hand, for example, is a healer but also a tank, while the mage is a caster (duh!) but also one of the best healers and the agent is a debuffer but also a long range attacker. However considering they're many (around 250) and they're required for upgrading anything, from skills to features in the company, I take it that the low difficulty of the dragons is to compensate their quantity.
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On top of that, the game is just too easy: I played the game on normal and it was very easy to rush through as I never had to farm enemies or even needed to grind points, as the dragons (F.O.E.s from EO basically) are super weak and give tons of exp and skill points. I won't spoil it but I did not see it coming but unfortunately, it makes the game hard to swallow because the first 5 chapters of the game (ignoring the transitions) are very bland and uninteresting and waiting 10-20 hours for the plot to become good is a flaw in my book. In fact the plot is pretty weak and starts off with nothing really of interest: it's only at chapter 6 that the plot changes DRASTICALLY, and I do mean it: the tone switches, the story becomes more serious and.it gets really depressing. The game starts simple: you're basically becoming a dragon hunter and your job is to hunt dragons, the true dragons to be specific, in order to complete an item called the Dragon Chronicle.everything else is basically the slice of life.
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With that said I always had an interest in this series and even though I love EO a lot for its complexity, I loved this game just as equally if not more in certain areas. The first - and probably last - of the 7th dragon games that we'll ever get, since that this is the final game in the installment out of 4, The first - and probably last - of the 7th dragon games that we'll ever get, since that this is the final game in the installment out of 4, with the first 1 being a DS game and the next ones PSP games. As opposed to a world that you can feel effort was put into like this. That's the feeling I get from this that I think is sorely lacking in say the Etrian Oddesy series which I feel is sort of a lifeless foray into what feels too much like a graph paper dungeon. To be more specific when you talk to an NPC its fairly clear that somebody somewhere had a little story for them that isn't in the game and possibly nobody will ever see, but you feel like if you talked to the developer they would know that NPC even if they only ever had one line in the entire game. The writing is very 90's JRPG as well, walking around and talking to NPC's it feels like this was a remake of something from back then and I love it. I like that one of the tank classes is an unarmed class that heals people with chiropractic moves, all of this feels like a massive departure from your bog standard boring "warrior, rogue, mage" archetypes and not in a "we call our warriors 'agarbib' " sort of way. For me personally I like it a lot, I like that the agent class can hack enemies and do stuff to them even though they're hacking a plant or a bug and it doesn't really make sense. This game feels like it came out in the 90's and the gameplay ideas came out of somebody saying "you know what would be cool!" And depending This game feels like it came out in the 90's and the gameplay ideas came out of somebody saying "you know what would be cool!" And depending on what you're expecting that can either be a good thing or a point against it.
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